Syllabus: Design Culture (Desma 10)

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UCLA Department of Design Media Arts Professor Erkki Huhtamo Teaching Assistants: Zeynep Abes, Graham Akins, Kit Kirby, Ben Lerchin, Hirad Sab, Julian Stein Fall Quarter 2018 Syllabus: Design Culture (Desma 10) COURSE DESCRIPTION Design is a powerful force in culture and society. It is everywhere and part of everything we do. It has an impact on us, whether we are aware of it or not. It is not easy to define all the things design includes. It is even difficult to say where design ends and phenomena like art, architecture and popular media begin. One thing is certain: design is not just about creating cool-looking things - it is much more. Whatever form it takes, design has an impact on us and the world. Design is a form of communication - by creating and using designs we send messages about ourselves to others (it is a semiotic affair). Design Culture (Desma 10) offers a broad overview of the roles of design in the lives of human beings around the globe. It demonstrates that design does not only mean the high designs created by famous designers and fashion companies. The most efficient and successful design is often invisible - devices like door knobs and traffic lights help us without drawing attention to themselves. Understanding design is a survival skill. In design culture we must pay attention to all kinds of designs and study the motives that guide and inform their planning, marketing, reception and uses. Design Culture will discuss design from a broad cultural and social perspective. The interconnections between design and technology will be emphasized and the relationship between design and art explored within various contexts, from the Victorian era and early 20th century modernism to the 1960s pop culture, Postmodernism and the latest trends in sustainable and Green Design. A rich array of demonstration material, ranging from classical industrial design to recent postmodern design trends and alternative radical design currents will be introduced. The goal of Desma 10 is to promote design awareness by instructing the students to observe everyday things in new critical ways. Understanding design is important for everybody regardless of discipline and profession. It is a tool for life. WEEKLY SCHEDULE MEETING 1 (Sept. 28) What is Design? What Is Design Culture? Keywords: / Definitions of design and culture / Design, nature, culture / Can animals design? / Design and Artificial Intelligence

- John Heskett, What is Design?, from Heskett, Toothpicks and Logos. Design in Everyday Life (Oxford: Oxford University Press, 2002). Course Reader, pp. 1-8. - Victor Papanek, What is Design? A Definition of the Function Complex, from Papanek: Design for the Real World (Chicago: Academy Chicago Publishers, 2000 [1985]). Course Reader, pp. 9-25. - Vilem Flusser, About the Word Design, from Flusser, The Shape of Things. A Philosophy of Design (London: Reaktion Books, 1999). Course Reader, pp. 27-30. MEETING 2 (Oct. 5) Design Culture The Basics Keywords: Visible and invisible design / high and low design / design and art / Etymology of the word design / The beginnings of design culture / designers and engineers / early design debates - Craig A. Elimeliah, Art vs. Design, 2006, aiga.org, Course Reader, pp. 31-32 - Peter York, Trump s Dictator Chick, Politico.com, March-April 2017, Course Reader, pp. 33-38. - John Heskett, Industrialization and the Search for Harmony, from Heskett, Industrial Design (New York: Thames & Hudson, 2001), Course Reader, pp. 39-59. MEETING 3 (Oct. 12) Design, Society and Technology Keywords: Function and ornament / design display / mass production and assembly line Mechanization and automation - Wolfgang Schivelbusch, Shop Windows, from Schivelbusch, Disenchanted Night. The Industrialization of Light in the Nineteenth Century (Berkeley: The University of California Press, 1995). Course Reader, pp. 61-67. - Adolf Loos, Ornament and Crime (1908), from Loos, Ornament and Crime. Selected Essays (Riverside, Calif.: Ariadne Press, 1998). Course Reader, pp. 69-77. - Ellen Lupton, Office Politics, from Lupton, Mechanical Brides. Woemn and Machines from Home to Office (New York: Cooper-Hewitt National Museum of Design, Smithsonian Institution, Princeton Architectural Press, 1993). Course Reader, pp. 79-95. MEETING 4 (Oct. 19) Modernism, Streamlining, Urban Design Keywords: Dreams of Total Design / Art Nouveau / Art Deco / Constructivism / Bauhaus / Streamlining / World s Fairs - Jeffrey L. Meikle, The Practical Ultimate, Meikle: Twentieth Century Limited. Industrial Design in America, 1925-1939 (Philadelphia: Temple University Press, 2001). Course Reader, pp. 98-116. - Ellen Lupton, Sex Objects, from Lupton, Mechanical Brides. Woemn and Machines from Home to Office (New York: Cooper-Hewitt National Museum of Design, Smithsonian Institution, Princeton Architectural Press, 1993). Course Reader, pp. 117-126. MEETING 5 (Oct. 26)

SPECIAL SESSION: The Great UCLA Design Game 11.0 - BRING GOOD WALKING SHOES AND NOT TOO MUCH TO CARRY! If you are unable to walk please contact your TA in advance for an alternative task! Study material on design semiotics will be distributed separately. (MIDTERMS TO BE HANDED IN FOR GRADING!) MEETING 6 (Nov. 2) Design, Consumers, Corporations, Branding Keywords: Designing and marketing consumer goods / built-in obsolescence / corporate design and branding. - Bernard London, Ending the Depression Through Planned Obsolescence (1932), wikimedia.org. Course Reader, pp. 127-134. - From the Editors, Planned obsolescence: a weapon of mass disgarding, or a catalyst for progress?, Paris Innovation Review, September 27, 2013. Course Reader, pp. 135-139. - Naomi Klein, New Branded World, from: NO LOGO (London, New York and Toronto: Harper Perennial, 2001). Course Reader, pp. 141-154. MEETING 7 (Nov. 9) Pop, Psychedelia and Alternative Design Movements Keywords: Design and pop culture / Underground and psychedelia / Punk, Situationism / Design as weapon / Design as Bricolage - Dieter Rams, Omit the Unimportant, from Design Discourse. History, Theory, Criticism, ed. Victor Margolin (Chicago and London: The University of Chicago Press, 1989). Course Reader, pp. 155-158. - Jonathan M. Woodham, Pop to Post-Modernism: Changing Values, from Woodham: Twentieth-Century Design (Oxford & New York: Oxford University Press, 1997). Course Reader, pp. 159-180. - Dick Hebdige, Style as Intentional Communication, from Hebdige: Subculture. The Meaning of Style (London and New York: Methuen, 1979). Course Reader, pp. 181-188. MEETING 8 (Nov. 16) Design in the Postmodern Era Keywords: Keywords: / Postmodernism / Design and art blurred boundaries / Designer as Superstar / Emotional Design / Device Art - Mary Kosot, Tattoo Narratives: The Intersection of the Body, Self-Identiry and Society, Visual Sosiology, 15 (2000). Course Reader, pp. 189-210. - Naomi Klein, Culture Jamming: Ads under Attack, from NO LOGO (London, New York and Toronto: Harper Perennial, 2001). Course Reader, pp. 211-227. - Machiko Kusahara: Decoding Device Art from Cultural Aspects: Playfulness, Love for Technology, and Mitate, from: Device Art Reader (Zagreb: KONTEJNER, 2009). Course Reader, 229-242. ------- THANKSGIVING (Nov. 23) NO CLASS! ------

MEETING 9 (Nov. 30) Design, Mobility, Sustainability Mobile and wearable design / Sustainable design / reinventing the city / design as a strategy for survival - Adriana de Souza e Silva & Larissa Hjorth, Playful Urban Spaces. A Historical Approach to Mobile Games, Simulation & Gaming (SAGE, published online in 2009, sag.sagepub.com/. Course Reader, pp. 243-255. - Zoe Laughlin: The Materiality of Parkour, from: Actions: What You Can Do With the City, ed. Giovanna Borasi and Mirko Zardini (Montreal: Canadian Centre for Architecture / SUN, 2008). Course Reader, pp. 257-261. - David Ker Thomson: La Belle Époque: Love and YouTube in Parkour City, from Actions: What You Can Do With the City, ed. Giovanna Borasi and Mirko Zardini (Montreal: Canadian Centre for Architecture / SUN, 2008). Course Reader, pp. 262-270. - Elizabeth de Freitas, Parkour and the Built Environment: Spatial Practices and the Plasticity of School Buildings, Journal of Curriculum Theorizing, Vol. 27, No. 3 (2011), Course Reader, pp. 271-282. MEETING 10 (Dec. 7) SPECIAL: MEET THE DESIGNERS! Guest designers visit the class, introduce their work and answer questions No Readings (FINAL PROJECTS TO BE HANDED IN!) FINALS WEEK: NO Class Meeting! ASSIGNMENTS The final grade will consist of the following elements: 1) Midterm assignment. Individual homework (a writing assignment). Topic to be amnnounced. 2) Final assignment. Can be realized either individually or as a groupwork (from three to five people in a group). Topic to be announced. 3) Three unannounced quizzes based on the previous week s lecture and the readings for the day when the quiz takes place. TWO of the three quizes will be taken into account for the final grade. Notes from the lectures will be posted in pdf on the course website. 4) The Great UCLA Design Game 11.0. A specially designed treasure hunt game played by the entire class around the campus during the class on Nov. 3. 5) Required participation in at least two design-related events on the UCLA campus (such as lectures, exhibitions, performances, round table discussions, etc.). A list of suitable events will be posted on the class website. You must write a comment (minimum 500 words) of each and submit them for grading on paper together with your final project.

ADDITIONAL (NON-REQUIRED) EVENTS AND TASKS - A special evening of Japanese Device Art. A screening of the Paris Concert by the Japanese cult artist group Maywa Denki, device art product demonstration and performance by UCLA OTAMATONE ORCHESTRA. Date to be announced. Event is voluntary but can be used as one of the two required design-related events (see above) if you submit a comment (minimum 500 words) about it. Bring your friends! - Blog. Five (5) or more blog postings on the course blog site will raise your final grade by one step (+). A topic will be posted after each lecture. Your blog comment must by received before 9:00 am the next Friday following the lecture. GRADING The final grade (100 %) consists of: - Midterm assignment (35 %) - Final assignment (40 %) - Quizzes (2 x 5% = 10%) - The Great UCLA Design Game 8.0 (5%) - Two mandatory event reports (2 x 5 = 10%) Writing five (5) or more blog comments may raise the final grade by one step (+). More than two absences without the instructor s permission will automatically lower the final grade by one step (-) per absence. In borderline case, the final grade will be decided by Professor Huhtamo based on his estimation of the student s overall performance. Assignments handed in late will not be accepted. The papers must be typed in clear and grammatically correct standard academic English. Plariarism will not be tolerated, and will automatically lead to a failing grade, as well as disciplinary action from the university. If you are uncertain about the quality of your written English, it is recommended to contact the Undergraduate Writing Center for help. It can be reached by phone: 310-206-1320; e-mail: wcenter@g.ucla.edu; or by booking an appointment at: www.uwc.ucla.edu. REQUIRED READINGS The required readings are included in the Course Reader. The assigned weekly readings have been listed in the weekly schedule (above). The course reader is mandatory. It is available at CopyMat, 10919 Weyburn Avenue (Westwood Village), tel. 310 824 5276. The Course Reader is not available at the UCLA Store! Course Reader 2017 can be used, but earlier

versions no longer work out. A copy of the Course Reader will be on reserve at the UCLA Arts Library (Public Policy Building). RECOMMENDED (ADDITIONAL) READINGS The following books are NOT mandatory, but are recommended as additional readings. Whenever possible, copies are on reserve at the Arts Library (Public Policy Building): - Antonelli, Paola: Design and the Elastic Mind (New York: The Museum of Modern Art, 2008). - Corn, Joseph J. & Horrigan, Brian: Yesterday's Tomorrows: Past Visions of the American Future, Baltimore: Johns Hopkins University Press 1996. - Danesi, Marcel: Of Cigarettes, High Heels, and Other Interesting Things. An Introduction to Semiotics. New York: St. Martin s Press, 1999. - Design Discourse: History, Theory, Criticism, ed. Victor Margolin (Chicago and London: The University of Chicago Press, 1989). - Design History. A Students' Handbook. Edited by Hazel Conway. London and New York: Routledge, 1999 (orig.1987). - Flusser, Vilém: The Shape of Things. A Philosophy of Design, London: Reaktion Books, 1999. - Forty, Adrian: Objects of Desire. Design and Society 1750-1980. London: Thames and Hudson, 1986. - Gorman, John Michael: Buckminster Fuller. Designing for Mobility. Milano: Skira Editore, 2005. - Graphic Design in America: A Visual Language History. Edited by Mildred Friedman and Phil Freshman. Minneapolis and New York: Walker Art Center and Harry N. Abrams, Inc., 1989. - Heskett, John: Industrial Design. London: Thames & Hudson, 2001. - Heskett, John: Toothpicks and Logos: Design in Everyday Life, Oxford University Press, 2002. - Julier, Guy: The Culture of Design, Thousand Oaks, California: SAGE Publications, 2000. -Lupton, Ellen: Mechanical Brides. Women and Machines from Home to Office. Cooper-Hewitt National Museum of Design/Smithsonian Institution and Princeton Architectural Press, 1993. - Lupton, Ellen and Miller, J. Abbott: Design Writing Research. Writings on Graphic Design. New York: Princeton Architectural Press, 1996 (A Kiosk Book). - Lupton, Ellen: Skin. Surface Substance + Design, New York: Princeton Architectural Press and Cooper-Hewitt National Design Museum Smithsonian Institution, 2002. - Margolin, Victor: The Politics of the Artificial: Essays on Design and Design Studies, Chicago: University of Chicago Press, 2002. - Mijksenaar, Paul and Westendorp, Piet: Open Here. The Art of Instructional Design. New York: Joost Elffers Books, 1999. - Norman, Donald A.: The Design of Everyday Things. Cambridge, MA: The MIT Press, 1998. - Norman, Donald A.: Emotional Design, New York: Basic Books, 2004. - Papanek, Victor: Design for the Real World, Second Edition, Chicago: Academy Chicago Publishers, 1985. - Petroski, Henry: Invention by Design. How Engineers Get from Thought to Thing. Cambridge, MA: Harvard University Press, 1996. - Sparke, Penny: An Introduction to Design & Culture in the Twentieth Century. New York: Harper & Row, 1986.

- Woodham, Jonathan M.: Twentieth-Century Design (Oxford & New York: Oxford University Press, 1997), 182-203 (Oxford History of Art). CLASS MEETINGS Fridays from 9:00 am to 11:50 am at Franz Hall Auditorium (room 1178). CONTACTS Prof. Huhtamo: by email (erhuhta@ucla.edu) or during office hours (Fridays, 1pm - 2pm, Department of Design Media Arts, Broad Art Center, room 3251). T.A. s. Each student will be assigned a T.A. as the primary contact person. The listing will be alphabetical by family name and announced in class. For minor issues and questions please use e-mail. The email addresses and office hours of the TAs. All TAs will have their office hours at the Café Untitled, Broad Art Center. Abes, Zeynep, zeynep.abes@gmail.com, Tuesdays 12noon - 1pm Akins, Graham, polygon100@gmail.com, Fridays, 1pm-2pm Kirby, Kit, kitkirby@g.ucla.edu, Thursdays, 2pm-3pm Lerchin, Ben, blerchin@g.ucla.edu, Tuesdays, 1pm-2pm Sab, Hirad, dma@hiradsab.com, Fridays, 12:30pm-1:30pm Stein, Julian, julianstein@g.ucla.edu, Thursdays, 2pm-3pm COURSE WEBSITE AND BLOG: https://desma10fall18.wordpress.com/.