Identification no.: ORM ICTION ORMAT NO.1

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Transcription:

ORM ICTION ORMAT NO.1

Architects must continue to reclaim the city, even if it is only on paper Jane Alison, Future City Form Fiction Format is a design studio established in 23 to question architecture through its formal qualities, embedded fictions and communicated formats. In this project, the concepts of the room and the city are used to illustrate the architectural conventions that separate the way we design according to scale. Challenging this notion of scalar separation is an important theme present in our work, and one that we would like to extend to architects participating in this competition. The Self-Portrait of the City Elena Palacios Carral Architects should be challenged to design cities in the same way that they design rooms. Regardless of the scale of a project, one should consider how a space is inhabited, encouraging people to engage with architecture and embed it with their identity. The client for this project will be the city itself. By personifying the urban environment, architects are forced to consider the city as a living entity with experiences, fears and demands. Just as how for the artist, a studio is the space for the production of identity, spatialising the city within the room, creates a space where author and subject are so intertwined that they, together, create a self-portrait. The space allows the city to look at itself and project its identity through the objects, characters and events it contains. This room becomes the self-portrait of the city. The enfilade of rooms and cities Elena Palacios Carral The competition is communicated through the format of a magazine. This format lends itself to the rapid dissemination of ideas but also sets the pace for the competition as a series of monthly installments, each centred around the design of scalar fragments that eventually combine to create the space of the city. Equally, this first issue is not just a list of deliverables and constraints but also an example of how to question the scalar segregation of the room and the city. It is both brief and proposal - encouraging architects to believe that the brief itself is the project. This competition is not just about challenging the form of the city, or a building, or the scale at which we design but rather to question what is an architectural project? The Case of the Elusive Room Manijeh Verghese This idea arose out of two earlier projects, one constructing the self-portrait of the city and the other aiming to solve the crime of scalar separation. Both situated the city within the room to reflect and embody its identity as well as to investigate how the city could be designed and inhabited. In the first project, the format of the self-portrait was used to create a three-dimensional idealised view of the city that transformed according to the position and the identity of the viewer. The second project constructs a fictional trajectory through a series of scalar spaces, from the room to the building to the city, only to reveal that they are one and the same. Both projects use the formats of the self-portrait and the case file to construct a fiction about the city within the formal space of the room. The conceptual nature of this competition allows us to traverse the boundaries that separate not just the room from the city, but also reality from fiction and the sheet of paper from the built form. The city beneath the stairs Manijeh Verghese Form Fiction Format Elena Palacios Carral & Manijeh Verghese formfictionformat@gmail.com EDITORIAL 02

THE CITY The client for this project will be the city itself. Below we define its Curriculum Vitae to summarise some of its experiences, skills and significant projects to date: built, un-built and in-progress. Cities are amalgams of buildings and people. They are inhabited settings from which daily rituals the mundane and the extraordinary, the random and the staged- derive their validity. The city is the ultimate memorial of our struggles and glories: it is where the pride of the past is set on display Spiro Kostof, The City Shaped A city is defined as a large and permanent settlement where an agglomeration of people live in close proximity. This concentration of inhabitation is made possible by infrastructure like transportation, sanitation and utilities as well as architecture to provide housing and commerce. Deriving from the old French word cité, the word city was originally attributed to settlements of any size. The earliest recorded city is a subject of debate. Damascus, Balkh, Byblos and Jericho all claim to be the oldest city, each with some but not enough conclusive proof. While Byblos has the reputation of being the oldest city in antiquity, carbon-dating suggests that it was first settled around 7,000 BC. Balkh, the only non-middle eastern city, has evidence of being continuously inhabited from around 1500 BC while smaller settlements may have existed before. Jericho is the earliest walled city with traces of inhabitation being found from 9000 BC and evidence of fortifications dating back to 6800 BC. Damascus, is most popularly claimed to be the earliest city due to evidence of settlements dating to 9000 BC but there is no evidence for large scale inhabitation until the second millenium BC. Significant cities that have shaped ideas and concepts about urbanism over time are often unbuilt proposals questioning how we understand these dense large-scale constructions. The utopian city of Sforzinda by the Renaissance architect Filarete was a response to the congested cities of the Medieval period, whose growth did not depend on conscious city planning. Sforzinda s principles became the archetype for the humanist city during the High Renaissance where a perfect city form would be the image of a perfect society. Arturo Soria y Mata with his 19th century Linear City replaced this traditional idea of a radial city by creating a line of infrastructure that would control the trajectory of the city s expansion. This project inspired future theories on cities such as Magnitogorsk in 1930 by Ivan Leonidov (which also began as a competition). O.M. Ungers project The City Within the City: Berlin as Green Archipelago consisted of architectural micro-cities that were meant to act as an urban composition in miniature, which analogically could contain the complexity of the city as a whole. This project served as an inspiration for The City of The Captive Globe by Rem Koolhaas where he argued for a city of form rather than experience. The city questions its scale and architecture through how it is inhabited. In the following competition, we manifest this inhabitation by placing the city inside the room, forcing the architect to abandon designing the city from the idealised bird s eye view and return to the human perspective. Rather than the city being a static memorial to the past, it should be designed for its present inhabitation and imagined future. A SELECTION OF SIGNIFICANT PROJECTS: Tower of Babel (Etemenanki) Nabopolassar, King of Babylonia 610 BC Paris Georges-Eugène Haussmann 1860s Eixample District, Barcelona Ildefons Cerdà i Sunyer 19th Century The Linear City Arturo Soria y Mata 1882 Garden City Ebenezer Howard 1902 Ville Radieuse Le Corbusier 1924 Broadacre City Frank Lloyd Wright 1932 Brasilia Oscar Niemeyer 1956 Chandigarh Le Corbusier 1952-59 Walking City Archigram 1964 The Continuous Monument Superstudio 1969 Non-Stop City Archizoom 1969 Delirious New York Rem Koolhaas 1978 The Dialectic City OM Ungers 1997 Masdar Foster + Partners ongoing 03

THE GRID & THE CARPET The grid and the carpet cover all surfaces of the room and the city. They define the layout of each and determine the positioning of the objects they each contain. They can both be scaled up or down, be rectilinear, radial or free-form, dotted, lined or voided. THE TOWER & THE STAIR Towers populate the city yet can be arranged in a stairlike formation. The towers contain rooms, while the stair creates circulation within the rooms, creating an infinite Escher-like loop that bridges different scales and spaces. THE STAGE & THE PLINTH The city and the room sit atop a stage or plinth that conceals the inner workings of the space, which in turn, allow for it to be configured as a room or a city. This machinery exists at both scales already in terms of services, subterranean passageways, raised floors and false ceilings. It is the backstage area that facilitates the scalar collapse. THE PORTAL & THE DOOR The entry point to either the room or the city serves as the boundary or limit of the space as well as the frame through which to view it. The scale of the portal determines the scale of the space behind it and opening the door sets mechanisms in motion that determine how this space will appear. The city and the room can be understood through four fragments that work at both scales. These fragments will be the focus of each entry. THE FRAGMENTS 04

FROM THE ROOM... The four fragments outlined previously can be observed at the scales of the room and the city. Here, we set up a series of scenarios that illustrate the relationship between these two scalar entities and the architect as the creator of both, while also suggesting how to move beyond to spaces smaller than the room and larger than the city. The modernist trope of confounding scale and introducing the idea of architect as creator has been used by Le Corbusier, Rem Koolhaas and now us, to reveal the layer beneath the city. By peeling away the grid or carpet, we reveal the underbelly of the city, the backstage area. This suggests a scale larger than both the room and the city, that of the creator. Mies van der Rohe s iconic modernist column that exists within the room is transformed at the city scale into a tower from Le Corbusier s Ville Radieuse proposal. The cross-shaped form common to both works functionally and aesthetically as both an efficient structural support and urban housing module. Objects within the city can be designed in the same way as furniture within a room. The positioning of furniture helps us trace how the space has been inhabited, a concept that can be extrapolated to the scale of the city. The attention to proportion, ergonomics, relationship to context and materiality of the room, are all often lost at the scale of the city. 05

Atop a table in the room sits a globe, a collapse of scales one might say except that a globe is a scalar representation of the earth that could exist in the room. Yet viewed from a different angle, we understand it as Koolhaas City of the Captive Globe, one of the many buildings that exist on plinths providing a new datum for the city. Cutting a section through the space reveals different scales of activity. At the city scale, we see floorplates each housing different types of inhabitation. At the scale of the room, we see shelves containing objects and artefacts. Both serve as storage, a linear stack of objects, animate and inaminate. These scenarios expose the inadequacy of the conventional architectural description of the room and the city. Believed to be discrete entities, this competition aims to recognise that they are one and the same. The architectural experience is, in fact, scaleless....to THE CITY The room and the city are not the only two scales that define architecture. Both contain scenarios that suggest scales smaller than the room and larger than the city. The Little Prince plays beneath the table suggesting a world within a world where the table becomes the scale of a room for a child. Jane Jacobs sits on a chair, theoretically knitting the fabric of the streets that form the grid of the city. 06

ELIGIBILITY This competition is aimed at architects to challenge their notions or perception of scale. To enter, participants need to be in a group of two or more people. Each group needs to address how the four fragments delineated in this brief: the grid, the tower, the portal and the stage, exist at the scales of the room and the city. Groups will also need to choose one of the following jurors and an associated scalar scenario as described on the previous page to illustrate the relationship between scales as well as how they collapse into a single space. There will be monthly submissions (explained overleaf) which will take the format of a magazine. For each issue, participants will submit: - an overall image/ drawing of the focus of that issue showing how it relates to the room and the city - situations illustrating the collaboration with your chosen juror and their associated texts, theories and architecture in both scalar scenarios - how the fragment in question relates to your main concept/ idea - 500 words of text about your proposal and its focus that month Scale is something to be challenged not adhered to, we will look for proposals that manipulate, transform and question scalar separation in architecture. The selection of the jury panel was determined by their architectural theories, embedded fictional narratives and speculative proposals. Each takes a position on the city in terms of scale, colour, form and materiality. 07

MIES VAN DER ROHE The modernist architect who uses simple geometries and the tabula rasa to create scaleable spaces LE CORBUSIER The expanded definition of an architect, he works at the scale of the object, room and city REM KOOLHAAS The author of Manhattan s retroactive manifesto, he sees the city as the site for both reality and fiction MADELON VRIESENDORP The collector of figures, she alters reality through changing the relationships between objects LE PETIT PRINCE The narrative collapses the scalar perspectives of the adult and the child to create a scaleless world JANE JACOBS The author and activist who aimed to improve the city by designing for its inhabitants and focusing on the street ALICE IN WONDERLAND The nesting of worlds within worlds allows Alice to transform and shift between new realities ADOLF LOOS The Viennese architect s careful ordering of rooms could begin to inform designs at the city scale YAYOI KUSAMA The artist constructs a field of dots that constitute the objects, structure and context of her world FRANK LLOYD WRIGHT The architect who conceived of a city of 1-acre plots per family that together create a community Men occupy very little space on Earth. If the two billion inhabitants of the globe were to stand close together, as they might for some public event, they would easily fit into a city block that was twenty miles long and twenty miles wide......grown-ups, of course, won t believe you. - Le Petit Prince Antoine de Saint-Exupéry The jury is comprised of a selection of architects, theorists, artists and fictional protagonists each of whom have influenced a fragment of the city within the room. Each entry to the competition must choose one member of the jury as part of their team to influence their proposal. THE JURY 08

DELIVERABLES Entrants will be required to submit their proposal in stages to be published in the format of a monthly magazine. Each issue will focus on a scalar fragment bridging the gap between the city and the room. The following list summarises the six issues starting with the brief and culminating in the winning submission showing an overview of how the scalar fragments in the room and the city collapse to become the same space. Entrants need to submit their monthly installment by the 20th of the month prior to the issue s release. issue 1 THE CITY & THE ROOM Fall 23 issue 4 THE PORTAL & THE DOOR March 24 ORM ICTION ORMAT NO.1 THE CITY The first issue contains the competition brief as well as examples of how each of the four fragments can be designed for the space to exist at both the scales of the room and the city as well as those in between. R THE ORM ICTION ORMAT NO.4 PORTAL The fourth issue studies the portal into these scalar worlds whether it is the city or its inverse, the room. The portal can be both a point of entry as well as a framing device, determining our view into the space. issue 2 THE GRID & THE CARPET January 24 issue 5 THE PLINTH & THE STAGE April 24 E THE ORM ICTION ORMAT NO.2 GRID The second issue focuses on the design of the grid, the governing principle behind the format of cities and its room-based scalar equivalent, the carpet. Each define the subsequent placement of objects in space. THE ORM ICTION ORMAT NO.5 STAGE The fifth issue peels away the surface layer to inspect the mechanisms and backstage area of the city and the room, the kinetic potential that allows the room and the city to exist simultaneously within a single space. issue 3 THE TOWER & THE STAIR February 24 issue 6 THE ROOM & THE CITY May 24 THE ORM ICTION ORMAT NO.3 TOWER The third issue addresses the building blocks of the modern metropolis, the tower and also how, through its arrangement, its roofscape can begin to be understood as a staircase within the room. THE ORM ICTION ORMAT NO.6 ROOM The sixth and final issue takes us back to the room. Here, we will publish the winning entry and how it successfully challenges the scalar conventions of architecture, collapsing the room and the city to become one and the same. 09

THE ROOM ORM ICTION ORMAT NO.1 10